Gameplay First was born when we started helping our old friends from Moregames Entertainment to bring their new game to Steam and consoles.
Moregames Entertainment guys used their own iOS only C++ engine and they reused a lot of library code from their previous games in a new project, so they wanted a solution that would allow them to continue using their C++ code, but also be able to target new platforms such as PC and consoles. That is why tools such as Unity3D(C#) didn’t fit them and they discussed this matter with us.
We also had our own C++ engine, but it was a little bit more mature and cross-platform. We have used it in like 20+ games since 2004, both our own and developed on contract. What’s more important we have already ported Moregames Entertainment’s previous game Mini Dash to our engine and published it for Android, Blackberry and Windows Mobile. And while it didn’t become a smash hit, it performed quite good and we really loved Mini Dash, as well as their old hit iDracula Awakening and always knew these guys will have another hit some day.
So when we found out Moregames Entertainment is making a new iDracula game and we can help them, it was a no-brainer for us to participate in this project. Our part of the job was to connect their already working prototype with our engine, update our engine to support PC(Steam) and consoles as well as publish the game on consoles. We ended up doing quite a bit more than this – we implemented a new collision/physics system, upgraded our engine to use new shaders to support all that eye candy you should see soon. So if you ever get stuck with your character or see a stuck monster you can blame us, not Moregames Entertainment! On the other hand, if you never stucked in the game – that was our work! We also helped with code profiling, bug fixing and game optimization on a regular basis.
Anyway, the project grew a lot behind its initial vision during the past years and what started like an iDracula sequel became one of the most promising and intriguing upcoming roque-like shooters. And this is not just our belief – the game has recently won the Best Indie Game award on DevGAMM 2018 in Moscow!
And sometime during the I, Dracula: Genesis development period the idea to form an indie development company was born. First, we had obligations to publish I, Dracula on consoles and our company was strongly associated as a mobile developer, so we clearly needed a new brand and a new legal entity to not confuse new audience. Next, we really liked how indie games evolved during last years and we wanted to be the part of this industry developing and publishing cool, inventive, experimental indie games across the platforms where such games can find their audiences rather than doing A/B testing of in-app purchases and calculating LTV on mobile. That’s how Gameplay First was born and our first game I, Dracula: Genesis is coming soon! Read more about our games…
Gameplay First’s mission statement is clearly defined in its name – we are set to create games that are all about fun gaming experiences.